Patch 0.3.0
Probably the biggest update so far as it includes new enemies, a new item AND a bunch of cool new stuff for the editor!
The main addition is the NEW SCORE SYSTEM:
At the end of the maze, the game will calculate your score based on your performance. Here's how it works:
- You get 100 points at base. This value decreases by 10 with each minute spent in the maze. This value cannot fall below 0.
- Encounters won the hard way grant you 10 points each.
- Encounters won the nice way grant you 20 points each.
- You get 5 points every time an item is depleted and 15 points for each item you keep at the end of the level.
- All loot you spend is added to your score. The loot you keep at the end of the game grants double points.
- Each life point you keep at the end of the game grants you 20 points each.
- Each ally mission you complete grants you 40 points.
As for the actual patch notes:
MAIN MENU:
- Added a warning screen that informs the player about potential scares, loud/sudden noises as well as disorienting/disturbing imagery.
- Random maze generator has been disabled in this version due to a rudimentary algorithm and major changes to maze structure. In future updates I'd like to give it a proper rework.
- Before you start a level you'll be able to see the name of its biome (more on that later).
EDITOR:
- Added a new modifier: Doppleganger
* When you claim the treasure, a unique entity called Doppleganger will spawn and follow the exact same path you took up to this point.
* The Doppleganger will not visit the same maze node twice, so don't try to run in circles in order to slow it down. It won't work.
* The Doppleganger can phase through walls and ignore traps you placed.
* When the Doppleganger is close, you'll be able to hear its haunted wailing and glitched particles will start appearing.
* When the Doppleganger gets to you, it's instant game over. The life saving from Wretched Angel won't work either.
* When the Doppleganger finishes retracing your path to the treasure, it'll disappear
- Added a new maze biome, based on the infamous Backrooms. It comes with unique ambience, tension music and architecture. Biome can be selected when you create a new maze.
- Added wall variants for maze nodes. As of right now there are 3:
* Solid wall
* Solid wall with a light source
* Wall with a view to the other side
- To change wall variants you need to press V on your keyboard. You can then use WASD to swap variants of respective walls.
* By pressing V again you'll return to the default mode where you place and remove walls.
* Keep in mind that changing the wall variant of one node does not affect adjacent nodes.
- IMPORTANT NOTE: Backrooms still do not have their unique solid wall with a light source.
GAMEPLAY:
- Added an ability to look behind yourself by holding F. It doesn't make you do a 180 turn, but instead it enables a camera that looks backwards.
- Decreased the time it takes to turn around. A single 90 degree turn now takes 0,375s (used to take 0,5s).
- Fixed the bug that caused the status effect timers run out while in encounter/interacting/after the game.
- Added a status effect: dancing
* Lasts limited time.
* You're forced to stand still and dance.
ENEMIES:
- Each enemy was given a unqiue dancing animation.
- Keyword "Jumpscare" has been renamed to "Spooky"
- Added a new enemy: Goo Guy
* Sloppy - If you lose an encounter with Goo Guy, you will be slowed down for 5 seconds.
* Clumsy - ...however, the Goo Guy himself will also incapacitate himself for 10 seconds after you lose that encounter. Yes.
- Added a new enemy: Discotron
* Forced Dance - Discotron won't hurt you. Instead it'll force you to dance for 5s. Discotron will not start an encounter if you're already dancing.
- Added a new enemy: Gargoyle
* Dangerous
* Alarm
* Stationary - The gargoyle is unable to move. It will not chase you but you won't be able to go past it, unless you find a way to kill it.
- Guardian has a new keyword: Iron will
* Enemies with iron will cannot be forced to dance.
ITEMS:
- Added a new item: Disco thing (not a final name)
* Dance time - Disco thing can be used to force an enemy to dance for 20 seconds. You'll be able to go past a dancing enemy without any encounters. Cannot be used on enemies with iron will.
PREMADE MAZES:
- "Adventure begins", "Hidden gold" and "Chamber of Foo" now have predetermined wall types.
- I opened some new pathways in "Hidden gold" and made it so that points of interests more visible.
- Added a new premade maze: "Party is over".
- Added a new premade maze: "Not alone".
Files
Get Make Me A Maze
Make Me A Maze
Status | In development |
Author | CasTheDev |
Genre | Simulation, Action, Adventure, Puzzle |
Tags | 3D, Level Editor, maze, Sandbox |
More posts
- Patch 0.2.0Apr 29, 2025
- Patch 0.1.1Feb 13, 2025
- An absolutely MASSIVE 0.1.0 updateJan 11, 2025
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