Version 0.0.2 released


Thanks to the help of my testers, the game improved a lot in quality-of-life and gameplay experience. The new 0.0.2 update features a large amount of additions and improvements that were much needed for the game to properly move forward.

Full patchnotes:

UI:

- The game now uses a new font: VCS_OSD_MONO.

- Added slight outlines to the text.


MAIN MENU:

- Added a version number in the main menu.

- Added a "Guide" page in the main menu, where you can quickly learn the controls and most basic mechanics.

- Added a "Credits" page in the main menu.

- When you select the "Create game" option in the main menu, the background will become slightly darker (so that the stars don't blend with the white text).

- You can now see what each variable in "Create game" option does by clicking a question mark.

- Added a "Set to default" button that restores the customization options back to their default values.

- Added a... secret main menu variant.


BATTLES:

- Added camera zooming.

- Added a pause menu (well not really but kinda) where you can leave the battle early.

- Every time a major event happens (unit attacks, dies etc.) a message will be displayed and added to logs.

- Added a log menu, where you can see the history of important events of the match.

- Action buttons (moving, attacking, using skills etc.) now have icons instead of text.

- The layout of the default combat menu (current team, stage, CP etc.) has been rearranged to be more consistent.

- Tooltip background now adjusts its size to match the text inside it.

- Ability Points have been renamed into Mana Points.


UNITS:

- Added armor bars that appear when a unit has armor.

- Added icons that represent the active and passive ability of each unit. You can see them in the "Examine" menu.

- Added icons that indicate whether or not a unit can move or act.

- Added a visual effect that happens when a unit moves.

- Added faction icons to the "Examine" menu (I know that only one faction is available as of right now but still).

- When you prepare a ranged attack, you see fields within the unit's range highlighted in red.

- The "Examine" panel has been fixed (should no longer go outside the screen) and revamped.

- Ability names in the "Examine" menu now have the "Active/Passive ability:" prefix.


UNIT CALLING:

- Added unit portraits in the "Call units" menu.

- You can also see the unit's summary when you hover the mouse cursor over it's corresponding button.

- You can now see the CP (Command Points) cost of individual units while in "Call units" menu.

- Canceling unit deployment now makes you go back to the unit list.


MAP:

- Hovering on a field with a unit or a building will highlight it (the field) in white.

- Fields will not be highlighted when hovering on them if the player isn't commanding his units or in the default combat menu.

- Added a sound that plays when a unit picks up a weapon or a gadget.

Files

faraway_myths_0.0.2.zip 95 MB
Jun 29, 2024

Get Faraway Myths

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