Alpha 0.2.0 with multiplayer and more!


It is a very huge milestone for Faraway Myths. With some help from my friend I managed to implement online multiplayer. No, not local... ONLINE multiplayer! I tested it many times both by myself and with other people and it seems that everything is working well! Now that proper multiplayer is in place I can finally start working on new factions. But that's not all! Scroll down below to see full patch notes for 0.2.0


MAJOR ADDITIONS:

- Added online multiplayer.

- A very early version of AI is now in the game. For now, it's only available in SINGLEPLAYER.

- Added an options tab in the main menu. There you can toggle fullscreen and change the game's resolution.


MAIN MENU:

- After choosing a map to play on, you're now sent to a "Define players" screen, where you choose which players are humans and which are AI.

* You can still access the advanced game rules. The "Define players" screen has a button that allows you to see the good old game rules.

- The secret variant has been brought back to it's original version. The new one is now used for multiplayer lobbies.

- The secret variant now ACTUALLY has a background music.

- The main menu variant is now revealed after 11 and a half seconds. I wanted it to happen with the beat drop but over 20 seconds was too long.

- Reworked the Credits scene to be clearer and cooler, because you guys deserve it.


MAP EDITOR:

- Added a "Starting terrain" option. It'll allow you to generate a new map with a specific terrain type to save time.

- Added a new base-themed obstacle

- Added 2 new base-themed buildings

- Added a full desert theme with terrain tiles, obstacles and buildings


BATTLES:

- You can now select a different unit without unselecting the previous one. You still have to exit the unit selection to examine an enemy unit or a building, however.

- Added damage indicators that appear for each instance of damage caused to units.

- Camera can now be moved by dragging the mouse cursor to the edge of the screen.

- Fixed an issue that allowed you to click on fields through UI buttons

- Fixed an error that caused map generation to halt if the map has a base-themed tile/obstacle.

- Fixed an error that caused faction logos behind commanders to disappear.

- Fixed an error that caused melee attacks to be treated as ranged attacks by the game. This bug occured when the player cancelled the ranged attack to perform the melee one. How did I miss that? I have no clue.

- The "armor down" sound effect will no longer play despite the damaged unit not having armor.

- Added new faction logos (only for secret units for now).

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